1 Bit Jam #11
I've spent the last 5 days writing a Tiny Tank shooter in C with Raylib.
Really it's a variation on the classic game Asteroids. You play as a tiny tank that must stay alive as other tanks and artillery spawn in to try and blow you to smithereens. One screen, 16x16 pixels sprites, no fuss.
The game was made as an entry into the 1 Bit Game Jam #11. This game jam limits you to the use of just two colors. I opted to use the color pallette of the original game boy, which is light green on a dark green background. You can play "Tiny Tanks" on it's itch.io page.
Really it is just a prototype but I had some key learning experiences. For example, object allocation in C, rotation based movement, track spawning, particle explosions, and making a raylib build for the web. I should blog on these learnings. Perhaps I will.